Arma Reforger Missions and Scenarios

Host Arma Reforger missions: Conflict, Combat Ops, Game Master, Capture & Hold, Operation Omega, and Workshop scenarios. Verified scenarioIds and official maps.

Arma Reforger Missions and Scenarios

Arma Reforger uses a scenario system: each server hosts exactly one scenario. This guide lists every official scenario with verified scenarioIds, Workshop missions, and how to switch between them.

Official Maps

MapSizeCharacter
Everon51 km²Classic mainland, mixed terrain, towns
Arland16 km²Small island setting, tight combat
Kolguyev35 km²Sparse northern terrain, open engagements

Official Scenarios (as of 1.6.0)

The scenarioIds below come from Bohemia’s official mission paths and are verified. Paste them exactly into your server.json.

Conflict

Flagship PvP scenario: two factions fight for sector control.

VariantscenarioId
Everon (Main Campaign){ECC61978EDCC2B5A}Missions/23_Campaign.conf
Everon — Northern{C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf
Everon — Southern{28802845ADA64D52}Missions/23_Campaign_SWCoast.conf
Everon — Western{94992A3D7CE4FF8A}Missions/23_Campaign_Western.conf
Everon — Montignac{FDE33AFE2ED7875B}Missions/23_Campaign_Montignac.conf
Arland{C41618FD18E9D714}Missions/23_Campaign_Arland.conf

HQ Commander

Commander scenario with base-building and strategic control.

VariantscenarioId
Everon{0220741028718E7F}Missions/HQC_Everon.conf
Arland{68D1240A11492545}Missions/HQC_Arland.conf
Kolguyev{BB5345C22DD2B655}Missions/HQC_Cain.conf

Combat Ops (PvE)

Small squad vs. AI, dynamically generated missions.

VariantscenarioId
Arland{DAA03C6E6099D50F}Missions/24_CombatOps.conf
Everon{DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf
Kolguyev{CB347F2F10065C9C}Missions/CombatOpsCain.conf

Capture & Hold

Compact PvP arena around a single control point.

MapscenarioId
Briars{3F2E005F43DBD2F8}
Montfort Castle{F1A1BEA67132113E}
Concrete Plant{589945FB9FA7B97D}
Almara Factory{9405201CBD22A30C}
Simon’s Wood{1CD06B409C6FAE56}
Le Moule{7C491B1FCC0FF0E1}
Camp Blake{6EA2E454519E5869}
Morton{2B4183DF23E88249}

Game Master (Sandbox)

One player acts as Zeus, the rest experience a live-built mission.

VariantscenarioId
Everon{59AD59368755F41A}Missions/21_GM_Eden.conf
Arland{2BBBE828037C6F4B}Missions/22_GM_Arland.conf
Kolguyev{F45C6C15D31252E6}Missions/27_GM_Cain.conf

Operation Omega (Campaign)

5-mission story campaign (since 1.3).

MissionscenarioId
01{10B8582BAD9F7040}
02{1D76AF6DC4DF0577}
03{D1647575BCEA5A05}
04{6D224A109B973DD8}
05{FA2AB0181129CB16}

SP / Co-op & Training

ScenarioscenarioId
Elimination (SP){C47A1A6245A13B26}
Air Support (SP){0648CDB32D6B02B3}
Training / Tutorial{002AF7323E0129AF}Missions/Tutorial.conf

Setting the Scenario in server.json

{
  "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
  "maxPlayers": 64
}

The server boots the chosen scenario on restart.

Player Counts

maxPlayers is free to set — scenarios don’t hard-limit it. Typical community values:

ScenarioTypical maxPlayers
Conflict64-128
Combat Ops8-16
Capture & Hold16-32
HQ Commander32-64
Game Master32-64 + 1 GM
Operation Omega4-16 (co-op)

Bohemia does not publish hard per-scenario limits — pick what your hardware and playstyle support.

Workshop Scenarios

Find community missions on the official Arma Platform Workshop or Steam Workshop.

  1. Find a scenario in the Workshop
  2. Note the mod ID
  3. Add the mod to server.json under mods
  4. Set scenarioId to the Workshop mission
{
  "scenarioId": "{WORKSHOP_SCENARIO_ID}Path/To/Scenario.conf",
  "mods": [
    { "modId": "WORKSHOP_MOD_ID", "name": "Workshop Scenario", "version": "1.0.0" }
  ]
}

The exact scenarioId is in the Workshop description.

Custom Scenarios with Workbench

  1. Launch Workbench — via the Reforger launcher
  2. Pick a map — Everon, Arland, Kolguyev, or custom
  3. Design the scenario — groups, spawns, objectives
  4. Test locally
  5. Export as a mod package
  6. Publish — upload to Workshop

Other servers can then load your scenario via the mod ID.

Switch Scenarios Live

As admin, in the in-game console:

#mission <scenario-id>

No server restart required. The active match state is discarded.

Automatic Rotation

Arma Reforger has no native mission rotation. Switch via admin command or config change + restart. For rotation, use the Schedules tab (#mission command + restart at set times).

Hosting Tips

  • Match the map to player count — Arland 16 km² for 16-32 lobbies, Everon 51 km² for 64+
  • AI-heavy scenarios (Combat Ops, Game Master) need more CPU headroom — size up your package
  • Schedule daily restarts via the Schedules tab
  • Back up before switching scenarios — see the Backups guide

FAQ

Question: Which scenario is best for beginners?

Combat Ops (PvE) and Capture & Hold (compact PvP). Less complex than Conflict, great for small groups.

Question: Can I host multiple scenarios at once?

No. One scenario per server. For parallel scenarios, rent multiple servers — trivial with RespawnHost pay-per-use.

Question: How do I find the exact GUID of a Workshop mission?

From the mission description on the Arma Platform Workshop or Steam Workshop. Format: {A1B2C3D4E5F6}Path/Scenario.conf.

Question: Will there be new official scenarios?

Yes. Bohemia Interactive ships new missions with major updates (e.g. Operation Omega arrived in 1.3). This article is updated accordingly.

Question: Can I host a scenario on a custom map?

Yes, as long as the custom map is loaded as a mod. scenarioId in server.json, mod in the mods array — done.