Arma Reforger Missions and Scenarios
Host Arma Reforger missions: Conflict, Combat Ops, Game Master, Capture & Hold, Operation Omega, and Workshop scenarios. Verified scenarioIds and official maps.
Arma Reforger Missions and Scenarios
Arma Reforger uses a scenario system: each server hosts exactly one scenario. This guide lists every official scenario with verified scenarioIds, Workshop missions, and how to switch between them.
Official Maps
| Map | Size | Character |
|---|---|---|
| Everon | 51 km² | Classic mainland, mixed terrain, towns |
| Arland | 16 km² | Small island setting, tight combat |
| Kolguyev | 35 km² | Sparse northern terrain, open engagements |
Official Scenarios (as of 1.6.0)
The scenarioIds below come from Bohemia’s official mission paths and are verified. Paste them exactly into your server.json.
Conflict
Flagship PvP scenario: two factions fight for sector control.
| Variant | scenarioId |
|---|---|
| Everon (Main Campaign) | {ECC61978EDCC2B5A}Missions/23_Campaign.conf |
| Everon — Northern | {C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf |
| Everon — Southern | {28802845ADA64D52}Missions/23_Campaign_SWCoast.conf |
| Everon — Western | {94992A3D7CE4FF8A}Missions/23_Campaign_Western.conf |
| Everon — Montignac | {FDE33AFE2ED7875B}Missions/23_Campaign_Montignac.conf |
| Arland | {C41618FD18E9D714}Missions/23_Campaign_Arland.conf |
HQ Commander
Commander scenario with base-building and strategic control.
| Variant | scenarioId |
|---|---|
| Everon | {0220741028718E7F}Missions/HQC_Everon.conf |
| Arland | {68D1240A11492545}Missions/HQC_Arland.conf |
| Kolguyev | {BB5345C22DD2B655}Missions/HQC_Cain.conf |
Combat Ops (PvE)
Small squad vs. AI, dynamically generated missions.
| Variant | scenarioId |
|---|---|
| Arland | {DAA03C6E6099D50F}Missions/24_CombatOps.conf |
| Everon | {DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf |
| Kolguyev | {CB347F2F10065C9C}Missions/CombatOpsCain.conf |
Capture & Hold
Compact PvP arena around a single control point.
| Map | scenarioId |
|---|---|
| Briars | {3F2E005F43DBD2F8} |
| Montfort Castle | {F1A1BEA67132113E} |
| Concrete Plant | {589945FB9FA7B97D} |
| Almara Factory | {9405201CBD22A30C} |
| Simon’s Wood | {1CD06B409C6FAE56} |
| Le Moule | {7C491B1FCC0FF0E1} |
| Camp Blake | {6EA2E454519E5869} |
| Morton | {2B4183DF23E88249} |
Game Master (Sandbox)
One player acts as Zeus, the rest experience a live-built mission.
| Variant | scenarioId |
|---|---|
| Everon | {59AD59368755F41A}Missions/21_GM_Eden.conf |
| Arland | {2BBBE828037C6F4B}Missions/22_GM_Arland.conf |
| Kolguyev | {F45C6C15D31252E6}Missions/27_GM_Cain.conf |
Operation Omega (Campaign)
5-mission story campaign (since 1.3).
| Mission | scenarioId |
|---|---|
| 01 | {10B8582BAD9F7040} |
| 02 | {1D76AF6DC4DF0577} |
| 03 | {D1647575BCEA5A05} |
| 04 | {6D224A109B973DD8} |
| 05 | {FA2AB0181129CB16} |
SP / Co-op & Training
| Scenario | scenarioId |
|---|---|
| Elimination (SP) | {C47A1A6245A13B26} |
| Air Support (SP) | {0648CDB32D6B02B3} |
| Training / Tutorial | {002AF7323E0129AF}Missions/Tutorial.conf |
Setting the Scenario in server.json
{
"scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
"maxPlayers": 64
}
The server boots the chosen scenario on restart.
Player Counts
maxPlayers is free to set — scenarios don’t hard-limit it. Typical community values:
| Scenario | Typical maxPlayers |
|---|---|
| Conflict | 64-128 |
| Combat Ops | 8-16 |
| Capture & Hold | 16-32 |
| HQ Commander | 32-64 |
| Game Master | 32-64 + 1 GM |
| Operation Omega | 4-16 (co-op) |
Bohemia does not publish hard per-scenario limits — pick what your hardware and playstyle support.
Workshop Scenarios
Find community missions on the official Arma Platform Workshop or Steam Workshop.
- Find a scenario in the Workshop
- Note the mod ID
- Add the mod to
server.jsonundermods - Set
scenarioIdto the Workshop mission
{
"scenarioId": "{WORKSHOP_SCENARIO_ID}Path/To/Scenario.conf",
"mods": [
{ "modId": "WORKSHOP_MOD_ID", "name": "Workshop Scenario", "version": "1.0.0" }
]
}
The exact scenarioId is in the Workshop description.
Custom Scenarios with Workbench
- Launch Workbench — via the Reforger launcher
- Pick a map — Everon, Arland, Kolguyev, or custom
- Design the scenario — groups, spawns, objectives
- Test locally
- Export as a mod package
- Publish — upload to Workshop
Other servers can then load your scenario via the mod ID.
Switch Scenarios Live
As admin, in the in-game console:
#mission <scenario-id>
No server restart required. The active match state is discarded.
Automatic Rotation
Arma Reforger has no native mission rotation. Switch via admin command or config change + restart. For rotation, use the Schedules tab (#mission command + restart at set times).
Hosting Tips
- Match the map to player count — Arland 16 km² for 16-32 lobbies, Everon 51 km² for 64+
- AI-heavy scenarios (Combat Ops, Game Master) need more CPU headroom — size up your package
- Schedule daily restarts via the Schedules tab
- Back up before switching scenarios — see the Backups guide
FAQ
Question: Which scenario is best for beginners?
Combat Ops (PvE) and Capture & Hold (compact PvP). Less complex than Conflict, great for small groups.
Question: Can I host multiple scenarios at once?
No. One scenario per server. For parallel scenarios, rent multiple servers — trivial with RespawnHost pay-per-use.
Question: How do I find the exact GUID of a Workshop mission?
From the mission description on the Arma Platform Workshop or Steam Workshop. Format: {A1B2C3D4E5F6}Path/Scenario.conf.
Question: Will there be new official scenarios?
Yes. Bohemia Interactive ships new missions with major updates (e.g. Operation Omega arrived in 1.3). This article is updated accordingly.
Question: Can I host a scenario on a custom map?
Yes, as long as the custom map is loaded as a mod. scenarioId in server.json, mod in the mods array — done.