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Vintage Story

Survival · Sandbox · Anego Studios

Rent Vintage Story Server

Renting and Setting Up a Vintage Story Server

Rent a Vintage Story server and set it up in minutes: pick a package, configure the server (serverconfig.json), connect — plus RAM recommendations by player count.

Last updated July 13, 2026 · RespawnHost

Vintage Story server: surviving the wilderness together

Vintage Story is arguably the deepest survival sandbox of its kind — and with your own server you explore the world together, with a persistent 24/7 world. Good to know: Vintage Story is not on Steam — you buy the game directly at vintagestory.at; you don’t need an extra copy for your RespawnHost server.

How much RAM does a Vintage Story server need?

The official rule of thumb: 1 GB base + ~300 MB per player. In practice:

SetupRecommendation
2–4 players, vanilla2–4 GB RAM
5–10 players4–6 GB RAM
Modded / large worlds8 GB RAM+

An SSD is practically mandatory since recent versions — NVMe storage is standard at RespawnHost.

Step 1: Order your server

  1. Open the Vintage Story order page (or via respawnhost.com/en/vintage-story-server-hosting).
  2. Choose fixed plan or Pay-Per-Use, location Frankfurt or Salt Lake City.
  3. Complete the order — the server is ready in under 90 seconds.

Step 2: Configure

The most important options are set directly via the startup variables in the panel: Max Clients (default: 16), release branch (stable/unstable) and release version.

Startup variables of a Vintage Story server in the RespawnHost panel: max clients, release branch and release version
The Vintage Story startup variables under "Configuration"

Everything else (server name, description, password, whitelist) lives in serverconfig.json in the server’s data/ directory — accessible via the panel’s file manager. Worlds/saves sit next to it under data/Saves/.

Note

The serverconfig.json is generated automatically on the first server start — right after ordering, the folder is still empty. Start once, then edit.

File manager of a Vintage Story server showing the data directory: serverconfig.json, Saves and Mods folders
The data/ directory: serverconfig.json, Saves/ and Mods/

Note

Vintage Story uses port 42420 (TCP + UDP) by default — at RespawnHost this is already set up, nothing to open.

Step 3: Connect

In-game: MultiplayerAdd server → enter IP:port from the panel. Done — there’s no forced central server browser, you connect directly.

Installing mods

Vintage Story has an active mod scene (mods.vintagestory.at). Drop server mods (.zip) into the data directory’s Mods/ folder via the file manager and restart the server. Content mods must also be installed client-side by all players.

Tip

Become admin via the server console in the panel with /op YourPlayerName — after that you can use all commands directly in-game.

FAQ

Do I need the game on the server? No — the dedicated server is freely available and pre-installed at RespawnHost. Only your players each need a game license from vintagestory.at.

Is Vintage Story on Steam? No, deliberately not — purchases go directly through the developer Anego Studios (vintagestory.at).

How do I back up my world? Via panel backups or the file manager/SFTP: download the entire data directory (especially Saves/ and serverconfig.json) — ideally with the server stopped.

Ready? Rent a Vintage Story server — online in under 90 seconds.