Transferring Your Palworld Save to a Server
Move your co-op world to a dedicated server: save locations, GameUserSettings.ini, the host character problem and how to back up properly.
Moving a co-op world to a dedicated server
You’ve been playing co-op with friends and want to move your world to a dedicated server? That works — via file copy. There is no official transfer feature (see below), but the manual route is very doable.
⚠️ First: back up both — your local save and the server save.
Where are the saves?
Local (co-op host, Windows/Steam):
%LocalAppData%\Pal\Saved\SaveGames\<your-SteamID64>\<world-folder>\
The world folder has a random hex name. Inside are Level.sav, LevelMeta.sav, WorldOption.sav, LocalData.sav and the Players/ folder.
On your RespawnHost server:
Pal/Saved/SaveGames/0/<DedicatedServerName>/
The <DedicatedServerName> folder name is defined in Pal/Saved/Config/LinuxServer/GameUserSettings.ini — the two must match, otherwise the server won’t load the world.
Step by step
- Stop the server (in the panel). Never copy files while the server is running.
- Open the file manager in the panel (or SFTP) and navigate to
Pal/Saved/SaveGames/0/. - Back up the existing server world folder (rename or download it).
- Upload the entire contents of your local world folder into the server world folder (
Level.sav,LevelMeta.sav,WorldOption.sav,LocalData.sav,Players/). - Check in
GameUserSettings.inithatDedicatedServerNamepoints to exactly that folder name. - Start the server — the world should load.
The host character problem (important!)
In co-op, the host’s character is saved under the player ID 00000000000000000000000000000001.sav. On a dedicated server every player gets a real, individual ID — so the host would have to start with a new character even though their world is there.
The community solution is the tool palworld-host-save-fix (xNul, GitHub): it migrates the host character to the new player ID. Note:
- The tool is experimental — the author himself insists on backups.
- Known edge cases affect guild membership and Pal behavior, among others.
- All other players (non-hosts) are unaffected — their characters work right away after the move.
Common misconception: “World Transfer” in 1.0
Palworld 1.0 has a feature called World Transfer — but it only carries your Pals between your own worlds (Global Palbox mechanic), e.g. for a fresh start. It does not upload a co-op world to a dedicated server. For moving a world, the manual route above remains the only way.
Server → server (e.g. from another host)
Same procedure, just simpler: download the complete world folder (SaveGames/0/<name>/) from the old server, upload it at RespawnHost, check DedicatedServerName, start. The host character problem does not apply here, since all IDs are already dedicated IDs.