Hytale Server Settings and Configuration
All Hytale server settings explained: Difficulty, PvP, world generation, spawn rates and more configuration options.
Hytale Server Configuration
This guide covers all configurable settings for your Hytale server. Understanding these options lets you tailor the gameplay experience to your community’s preferences.
Configuration File Location
Hytale server settings are stored in a configuration file accessible through the RespawnHost panel:
- Open your server in the panel.
- Go to File Manager.
- Navigate to the server root directory.
- Open the server configuration file for editing.
You can also edit configuration files via SFTP if you prefer an external editor.
Core Server Settings
Server Identity
server-name=My Hytale Server
server-description=A Hytale server hosted on RespawnHost
motd=Welcome to our Hytale server
| Setting | Default | Description |
|---|---|---|
server-name | Hytale Server | Display name in the server browser |
server-description | (empty) | Short description shown to players |
motd | (empty) | Message of the Day shown on connect |
Player Management
max-players=20
reserved-slots=2
whitelist-enabled=false
| Setting | Default | Description |
|---|---|---|
max-players | 20 | Maximum concurrent players |
reserved-slots | 0 | Slots reserved for admins/operators |
whitelist-enabled | false | Only whitelisted players can join |
Network Settings
server-port=25565
max-packet-size=2097152
connection-timeout=30000
| Setting | Default | Description |
|---|---|---|
server-port | 25565 | Network port for connections |
max-packet-size | 2097152 | Maximum packet size in bytes |
connection-timeout | 30000 | Timeout in milliseconds |
Gameplay Settings
Difficulty
difficulty=normal
| Value | Effect |
|---|---|
peaceful | No hostile creatures spawn. Players cannot take combat damage from mobs. |
easy | Hostile creatures spawn with reduced damage. Lower health mobs. |
normal | Standard gameplay. Balanced challenge for most players. |
hard | Increased mob damage and health. Higher spawn rates. Resources are scarcer. |
PvP
pvp-enabled=false
pvp-friendly-fire=false
| Setting | Default | Description |
|---|---|---|
pvp-enabled | false | Allow players to damage each other |
pvp-friendly-fire | false | Allow damage to party/team members |
On PvP-enabled servers, combat between players follows Hytale’s combat mechanics including blocking, dodging, and weapon-specific abilities.
Game Mode
default-gamemode=adventure
| Value | Description |
|---|---|
adventure | Core PvE mode. Explore Orbis, fight creatures, complete dungeons. |
creative | Unlimited building resources. No health or hunger. |
minigame | Custom minigame mode with round-based gameplay. |
Individual players can be assigned different game modes using admin commands. See Admin Commands for details.
World Settings
World Generation
world-seed=
world-type=default
generate-structures=true
world-border-size=0
| Setting | Default | Description |
|---|---|---|
world-seed | (random) | Seed for world generation. Leave empty for random. |
world-type | default | World generation type |
generate-structures | true | Generate dungeons, temples, and landmarks |
world-border-size | 0 | World border radius in blocks. 0 = unlimited. |
For details on Orbis zones and biomes, see World Management.
Spawn Settings
spawn-protection-radius=16
spawn-monsters=true
spawn-animals=true
monster-spawn-rate=normal
animal-spawn-rate=normal
| Setting | Default | Description |
|---|---|---|
spawn-protection-radius | 16 | Block radius around spawn where only admins can build |
spawn-monsters | true | Allow hostile creatures to spawn |
spawn-animals | true | Allow passive creatures to spawn |
monster-spawn-rate | normal | Hostile spawn frequency: low, normal, high |
animal-spawn-rate | normal | Passive spawn frequency: low, normal, high |
Performance Settings
View Distance and Rendering
view-distance=10
entity-activation-range=32
| Setting | Default | Description |
|---|---|---|
view-distance | 10 | Chunk render distance (4-32). Lower values improve performance. |
entity-activation-range | 32 | Distance at which entities become active (blocks) |
Lowering view distance is the most effective way to reduce RAM and CPU usage on servers with many players. See RAM Requirements for guidance.
Tick Rate
tick-rate=20
| Value | Effect |
|---|---|
| 10 | Half speed. Reduces CPU usage significantly. Entities move slowly. |
| 20 | Standard. Smooth gameplay at full speed. |
| 30 | Above standard. Requires more CPU. Not recommended for most servers. |
Applying Configuration Changes
Most settings require a server restart to take effect:
- Save the configuration file in the File Manager.
- Stop the server.
- Start the server.
Some settings, like player counts and whitelist, may be applied with a soft reload through the console.
Example Configuration
Below is a sample configuration for a medium-sized PvE adventure server:
server-name=Orbis Adventures
server-description=A friendly Hytale PvE community
motd=Welcome to Orbis Adventures -- Explore, build, conquer!
max-players=25
reserved-slots=3
whitelist-enabled=false
difficulty=normal
pvp-enabled=false
default-gamemode=adventure
world-seed=
world-type=default
generate-structures=true
world-border-size=0
spawn-protection-radius=32
spawn-monsters=true
spawn-animals=true
monster-spawn-rate=normal
animal-spawn-rate=normal
view-distance=12
entity-activation-range=32
tick-rate=20
server-port=25565
Frequently Asked Questions
Do I need to restart the server after every config change?
Yes, most changes require a restart. A few settings can be applied with a console reload command. Check the console output after saving to see if a restart is required.
Can I set different difficulty per player?
No. Difficulty is a global server setting. However, you can adjust individual player experience through admin commands and mod configurations.
How do I enable whitelist?
Set whitelist-enabled=true in the configuration and add players through the console or panel. Only listed players will be able to connect.
What is the recommended view distance for performance?
For servers with 20+ players, a view distance of 8-10 provides a good balance between visual quality and performance. For smaller servers, 12-16 is comfortable. See RAM Requirements for more optimization tips.