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Configuring Your Rust Server: server.cfg & the Key ConVars

server.cfg, server name, map size, decay, tags & game modes: the most important Rust server settings explained — including the gather rate misconception.

Last updated July 13, 2026 · RespawnHost

Configuring your Rust server

The basics — server name, description, world size, seed, tags, game mode — are conveniently set via the startup variables in the RespawnHost panel (under “Configuration”, see the server setup guide). Everything beyond that is controlled via convars (console variables). Permanent settings belong in the server.cfg file at server/my_server_identity/cfg/ — reachable via the file manager in the panel or via SFTP. One entry per line, without the + prefix:

server.hostname "My Rust Server"
server.description "Welcome!\nWipe: every first Thursday."
server.tags weekly,vanilla,EU
decay.scale 1

Note

On a fresh server the server.cfg doesn't exist yet — create it in the file manager under server/my_server_identity/cfg/ via "New file". The server must be restarted for changes to take effect. Alternatively, many convars can be set at runtime via the console — they only persist with server.writecfg or an entry in the file.

File manager in the RespawnHost panel in the server/my_server_identity/cfg folder of a Rust server with users.cfg, serverauto.cfg and bans.cfg
The cfg folder: home of users.cfg & co. — you create the server.cfg yourself

The most important settings

Server name & browser appearance

SettingDefaultEffect
server.hostname”My Untitled Rust Server”Name in the server browser
server.descriptionemptyDescription on the connect screen; \n creates line breaks
server.headerimageemptyURL to a banner image (512×256 px, PNG/JPG, publicly reachable)
server.urlemptyWebsite link shown as a button in the server browser

World & saving

SettingDefaultEffect
server.worldsize3000Map size, 1000–6000. Typical: 3000–4500. Changing it = new map!
server.seedMap layout, 0–2147483647. Same seed + size = same map
server.maxplayersPlayer slots — freely configurable at RespawnHost
server.saveinterval300Autosave interval in seconds (RespawnHost sets 60 via startup variable)

More on seeds, map sizes and custom maps: Maps, seeds & world size.

Gameplay

SettingDefaultEffect
decay.scale1Decay speed of structures. 0 = no decay
decay.upkeeponUpkeep system (building costs in the tool cupboard) on/off
server.pveoffPvE mode — players can’t damage each other; automatically applies the pve tag
server.radiationonRadiation at monuments
craft.instantoffInstant crafting
server.globalchatonGlobal chat (off = local proximity only)

Server tags: how players find you

With server.tags you flag your server for the browser filters. The official tags (Facepunch docs) are grouped — never use two tags from the same group, or your server drops out of filtered search:

GroupTags
Wipe cycleweekly, biweekly, monthly
Difficultyvanilla, softcore, hardcore
RegionEU, NA, SA, WA, EA, OC, AF
Freely combinablepve, roleplay, creative, minigame, training, battlefield, broyale, builds, tut

Example: server.tags biweekly,vanilla,EU. You don’t set the Modded tag yourself — it’s applied automatically once Oxide or Carbon is installed.

The gather rate misconception

The most-searched Rust server wish — 2x/5x resources — is not a vanilla setting. A convar like gather.rate does not exist in the unmodded game; those commands come from the GatherManager plugin and only work with Oxide/Carbon. How to set that up: Installing Rust plugins.

Game modes: Softcore & Hardcore

Rust ships official game modes, set via the startup parameter +server.gamemode softcore (or gamemode.set at runtime):

  • Standard (leave empty): normal Rust. The Facepunch docs explicitly advise against manually setting the value to vanilla — just leave it out.
  • softcore: more beginner-friendly — after death you can reclaim half your inventory at your death spot or at reclaim terminals (Bandit Camp/Outpost).
  • hardcore: no safe zones, no team system, no in-game map. Note: Facepunch has barely maintained the mode since 2022 and shut down its own Hardcore servers in 2023.

Warning

Never switch game modes mid-wipe — according to the Facepunch docs this irreversibly resets all players including their inventory. Only change the game mode together with a wipe.

Frequently asked questions

How do I turn off decay completely? decay.scale 0 in the server.cfg (plus restart). For servers without upkeep costs, additionally decay.upkeep false.

Is there a whitelist? Not in vanilla Rust. A private server runs either via the Whitelist plugin (Oxide, see the plugins guide) — or you keep the server name inconspicuous and use an unusual seed.

Why doesn’t my change take effect? Either the restart is missing, or the convar was only set at runtime and was lost on restart — permanent values belong in the server.cfg.