Squad Server HostingSquad Server Hosting

Squad Server Hosting

  • Online in < 90 seconds
  • Headroom for 50 vs 50
  • Fairness guarantee: Pay-Per-Use
4.7/5 stars on Trustpilot

Online in 90 seconds

From click to running server — no waiting.

Simple & flexible

Easy setup, flexible terms, full control.

Safe & protected

DDoS protection, backups and modern hosting.

Billed by the second

Pay-per-use – only pay while your server runs.

Our most popular plans

Choose your plan

Save up to 20%with a longer term

Which plan fits your group?

Group size and how far you build set the memory, daily runtime sets the billing model.

25players

5100

4hours

a normal evening

At this runtime Pay-per-Use costs you less. From around 7.6 hours a day it flips.

All plans at 120 hours a month
  • 8 GB · Fireteam

    up to 24 players

    Pay-per-Use

    11.39 €

    Fixed plan

    22.79 €

  • 12 GB · Squad

    up to 40 players

    Pay-per-Use

    16.54 €

    Fixed plan

    32.40 €

  • 16 GB · Platoon

    up to 60 players

    Pay-per-Use

    21.28 €

    Fixed plan

    40.79 €

  • 20 GB · Company

    up to 80 players

    Pay-per-Use

    25.60 €

    Fixed plan

    48.00 €

  • 24 GB · Battalion

    up to 100 players

    Pay-per-Use

    29.45 €

    Fixed plan

    54.00 €

  • 32 GB · Regiment

    Full 100 players and mods

    Pay-per-Use

    39.27 €

    Fixed plan

    72.00 €

Player counts assume 6 vCores; very large worlds need more. Fixed plans up to 20 % cheaper on longer terms.

Slots
8GBRAM
22.79 €/ mo
Recommended for 24 players
  • Training server, small rounds
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
12GBRAM
32.40 €/ mo
Recommended for 40 players
  • Clan server for practice matches
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
16GBRAM
40.79 €/ mo
Recommended for 60 players
  • Mid-sized community
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
20GBRAM
48.00 €/ mo
Recommended for 80 players
  • Large battles with vehicles
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
24GBRAM
54.00 €/ mo
Recommended for 100 players
  • Public server, high load
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
32GBRAM
72.00 €/ mo
Recommended for 100 players
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included

No slot limits – player counts are recommendations, tested on our hardware.

4.7/5 on Trustpilot · "CoC Modded" runs 50+ players stable on modern AMD Ryzen hardware

Fixed plans are 100% prepaid – paid once in advance from your balance. No subscription contract, no debt collection: without balance nothing renews.

What is a Squad server?

A Squad server is a dedicated multiplayer server for Offworld Industries' tactical military shooter. It carries battles with up to 100 players – 50 vs 50 – including vehicles, buildables and the squad structure that defines Squad. As the operator you set map rotation, rules and admin team yourself; the Steam Workshop adds extra maps and factions. At RespawnHost you rent one via Pay-per-Use from 0.0950 €/h or as a fixed package from 22.79 €/month – online in under 90 seconds.

Up to 100 players (50v50) Custom map rotation Steam Workshop mods Online in 90 seconds

Everything your battlefield needs

These features are included in every package and give your Squad server the headroom for 50v50 battles with full vehicle support.

Instant Setup

Your server is ready in under 90 seconds. No waiting, start playing right away.

Up to 100 players

Squad supports 50 vs 50 – with the right package a full server runs smoothly.

Custom Control Panel

Real-time console, file manager, backup management and auto-restarts in one interface.

Per-Second Billing

Only pay when your server is online. The corresponding amount is deducted per second.

DDoS Protection

Our permanent DDoS protection keeps attacks away – at no extra cost.

Quality Gaming Support

Our support team consists of real gamers – Discord response within minutes.

Gaming Infrastructure

Premium hardware for your Squad server

Kostenrechner

Calculate your real costs for Squad

Play time per day3h
1h24h

Your typical day

0:0024:00
Fixed plan

22.79 €

runs around the clock

RespawnHost

~8.55 €

3h/day billed

Your savings

versus the fixed plan, at 90 h/month

63 %

~14.24 €

The fixed plan only pays off from around 8.0 hours a day. Below that, Pay-per-Use is cheaper.

Based on the 8 GB package. Actual costs may vary depending on usage.

Hardware & Infrastruktur

Optimized for Squad

Processor

AMD Ryzen

RAM

DDR5

Storage

NVMe SSD

DDoS protection

Premium Gaming DDoS Protection

Uplink

10 Gbit/s

Uptime

100.00 %

All systems operational

Live status on Instatus

Transparent Price Calculation

Our pricing models are completely transparent and fair. You only pay for what you really use.

You only pay when the server is online

No costs when your server is turned off. Pay only for actual usage.

Per-Second Billing

Balance is deducted live as soon as the server is online. Server off = no more cost consumption.

No hidden costs

When your server is turned off, no costs are incurred. No setup fees, no hidden costs.

Squad price example

Fireteam (8 GB RAM) as fixed package68.37 € / Month
Pay-per-Use hourly rate (8 GB RAM)≈ 0.0950 € / Hour

(0.0950 € × 720 Hours = 68.37 €)

Live billing

Credit is only deducted while the server is running. Stop it to save.

Example: 8 GB Package
2 hours online≈ 0.19 €
Server turned off0.00 €
Total costOnly what you play!

The difference to traditional hosters

Compare our features with those of traditional hosters and see for yourself why RespawnHost.com is the better choice.

Feature
RespawnHost.com
Provider AProvider BProvider CProvider D
Pay only when server online
Server ready in under 90 seconds
Unlimited Slots
Unlimited NVMe SSD
Unlimited Cores
Custom Control Panel
Full SFTP Access
Free Databases
Premium Hardware *2
*2 Premium Hardware means for us Gaming Processors e.g. modern AMD Ryzen™ CPUs
*3 Sample of four major providers, surveyed in July 2026 from their public pricing and feature pages. Providers are not named because plans can change at any time — the survey date is what counts.

Frequently asked questions about Squad servers

Squad Server Hosting: headroom for 50 vs 50

Squad thrives on scale. Only when both sides are fully manned does the thing that makes the game work emerge: squads coordinating, vehicles shifting a front line, and commanders keeping the overview. But full operation is exactly the moment a weak server shows – stutter during a firefight hurts twice as much in a game without automatic respawns. A rented Squad server from RespawnHost brings the headroom full rounds need.

Why rent a Squad server at RespawnHost?

A fully manned Squad server calculates 100 players, vehicle physics, ballistics and player-built emplacements at the same time. The decisive metric is server performance under load: we use modern AMD Ryzen CPUs with high single-core performance and NVMe SSDs – in Frankfurt am Main for Europe and Salt Lake City for North America, so pings stay stable across the whole round.

Then there's the administrative side: as the operator you decide map rotation, rules, admin team and mod list. Through RCON and our real-time console you intervene during operation without restarting the server. Automatic backups protect your configuration, and SFTP gives you access to all files.

Support that thinks along

Our support team plays the games themselves: whether a mod stops loading after an update, admin rights don't apply or a clan tournament needs preparing – reach us via ticket and Discord, usually on weekends too.

Features for clans and communities

  • Up to 100 players: full 50v50 battles with vehicles and buildables
  • Custom map rotation: order, game modes and factions are yours to set
  • Steam Workshop mods: additional maps and factions from the community
  • RCON access: connect admin tools and third-party utilities
  • Automatic backups: configuration protection with 1-click restore
  • DDoS protection: permanently active, at no extra cost

Our web interface replaces editing config files over SSH: slot count, server name, password, admin list and map rotation are changed in the panel – and the real-time console shows you immediately how the server reacts.

Fairness redefined: the Pay-Per-Use principle

Clan servers often only run at training and match times. With our Pay-Per-Use model you only pay while your server is actually running – the hourly rate for 8 GB is around 0.0950 €, so a four-hour clan training costs about 0.38 €.

Public community servers meant to be reachable around the clock do better with the fixed package from 22.79 €/month – with up to 20 % term discount. Both run off the same prepaid credit, without a contract and without notice periods.

Locations: Frankfurt am Main & Salt Lake City

Instead of spreading ourselves thin from London to Singapore, we focus on the regions our community actually lives in: Frankfurt for Europe, Salt Lake City for North America. In a shooter where one hit decides the round, every millisecond counts.

Self-hosting or renting a Squad server?

Squad has no friends-list co-op mode – play happens on dedicated servers. That leaves two ways:

Dedicated server on your own hardware: Offworld Industries provides the server build. You do need a machine with strong single-core performance and lots of RAM running around the clock, plus port forwarding, a connection that can carry 100 players, and the willingness to update manually after every patch.

Rented server at RespawnHost: The server comes preconfigured, updates and backups run automatically, port forwarding is unnecessary – and the data centre connection carries full rounds without trouble. With Pay-per-Use you only pay for actual runtime.

For clans with fixed training times the combination is particularly attractive: start the server with a click, stop it after training – between sessions it costs nothing.

Setting up a Squad server: slots, rotation & admins

You manage the important settings of your server entirely through our panel:

As a RAM guideline: a training server for 20-40 players runs cleanly on 8-12 GB (Fireteam/Squad). For 50-60 players plan for 16-20 GB, and a public server that regularly fills all 100 slots – especially with mods – is properly equipped with 24-32 GB (Battalion/Regiment).

  • Slot count: up to 100 players – smaller values for training servers are possible at any time
  • Map rotation: assemble order, game modes (AAS, RAAS, Invasion, Skirmish) and factions yourself
  • Admin list: roles and rights for your team, including tiered permissions
  • RCON: remote control for admin tools and statistics integrations
  • Mods: bring in additional maps and factions from the Steam Workshop
  • Server password: for closed training sessions and clan-internal matches

Last updated: July 2026

Why Squad servers are different

In Squad nobody simply respawns near the action. Whoever goes down waits for a medic or for the next rally point a squad has to build first. That makes every round slower, more tactical – and every server delay more painful, because a lost duel isn't corrected in ten seconds.

For server operators that means: hardware is only half the job. A good Squad server lives off an active admin team, clear rules on squad communication and a map rotation that fits the player count. Small maps at 100 players turn into chaos, large maps at 30 players into a march. You change both in our panel without rebuilding the server.

Mods and custom maps

Through the Steam Workshop the community brings additional maps, factions and entire scenarios to Squad. On the server you add them via the mod list and restart – the download runs automatically. Important: all players need the same mods, and after major game updates it's worth checking whether the mod authors have caught up.

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