Counter-Strike: Source Server HostingCounter-Strike: Source Server Hosting

Counter-Strike: Source Server Hosting

  • Instantly online in < 90 seconds
  • Classic 5v5 up to 64 community slots
  • Fairness Guarantee: Pay-Per-Use
4.7/5 stars on Trustpilot

Online in a flash

Your server is ready in under 90 seconds.

Simple & flexible

Easy setup, flexible terms, full control.

Safe & protected

DDoS protection, backups and modern hosting.

Pay fairly

Pay-per-use – only pay while your server runs.

Our most popular plans

Choose your plan

Save up to 20%with a longer term
Slots
4GBRAM
€12.00/ mo
  • Classic 5v5 / 10 slot match
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 29 more games included
Slots
8GBRAM
€22.79/ mo
  • GunGame, up to 16 slots
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 36 more games included
Slots
12GBRAM
€32.40/ mo
  • 24 slots community + plugins
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 35 more games included
Slots
16GBRAM
€40.79/ mo
  • 32 slots surf, bhop, KZ
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 35 more games included
Slots
24GBRAM
€54.00/ mo
  • 40+ slot ZombieMod lobbies
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 31 more games included
Slots
32GBRAM
€72.00/ mo
  • 64 slots maximum, all modes
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 24 more games included

No slot limits – player counts are recommendations, tested on our hardware.

4.7/5 on Trustpilot · "CoC Modded" runs 50+ players stable on modern AMD Ryzen hardware

Fixed plans are 100% prepaid – paid once in advance from your balance. No subscription contract, no debt collection: without balance nothing renews.

What is a Counter-Strike: Source server?

A Counter-Strike: Source server is a Source Dedicated Server (srcds, Steam app 232330) that keeps your CS:S matches online around the clock — classic 5v5, GunGame, ZombieMod, or surf with up to 64 slots, extendable with SourceMod and Metamod:Source plugins. Since the major February 2025 update, the game ships 64-bit binaries and improved networking code. The 20-year-old Source engine cares mostly about single-core performance — our servers run on modern AMD Ryzen CPUs. At RespawnHost you rent one pay-per-use from €0.048/h (billed by the second, only while the server runs) or as a fixed plan from €12/month — ready in under 90 seconds.

GunGame, ZombieMod & surf ready modern AMD Ryzen single-core power Pay-per-use from €0.048/h

Everything your community needs

These features are included in every package and make your CS:S server the perfect old-school hangout.

Instant Setup

Your server is ready in under 90 seconds. No waiting times, start playing immediately.

Unlimited Slots

No artificial slot cap. Classic 5v5 up to 64 slots – the CS:S engine maximum.

Custom Control Panel

Real-time console, file manager, mod installer, and auto-restarts in one interface.

Per-Second Billing

Pay only when your server is online. The corresponding amount is deducted per second.

DDoS Protection

PletX & OVH in Germany, Path in the USA. Always-on protection at no extra cost.

Quality Gaming Support

Our support team consists of real gamers – Discord response within minutes.

Gaming Infrastructure

Premium hardware for your Counter-Strike: Source server

Deutschland

Frankfurt am Main

Ryzen Powered

Neuste Ryzen-Hardware

DDoS geschützt

PletX & OVH DDoS Protection

NVMe SSD

High-Speed Storage

Kostenrechner

Calculate your real costs for Counter-Strike: Source

Play time per day3h
1h24h

Your typical day

0:0024:00
Other hosts

~€12.00

24h/day billed

RespawnHost

~€4.31

3h/day billed

Your savings

at 90h/month playtime

64%

~€7.69

Based on the 4 GB package. Actual costs may vary depending on usage.

Hardware & Infrastruktur

Optimized for Counter-Strike: Source

Prozessor

Neuste Ryzen-Hardware

Arbeitsspeicher

DDR5 RAM

Speicher

NVMe SSD

DDoS-Schutz

PletX & OVH DDoS Protection

Netzwerk

10 Gbit/s Uplink

Verfügbarkeit

Top Uptime

Specs for location: Germany

System Status

All systems online

View details

Powered by Instatus

Transparent Price Calculation

Our pricing models are completely transparent and fair. You only pay for what you really use.

You only pay when the server is online

No costs when your server is turned off. Pay only for actual usage.

Per-Second Billing

Credit is deducted live as soon as the server is online. Server off = no more cost consumption.

No hidden costs

When your server is turned off, no costs are incurred. No setup fees, no hidden costs.

Counter-Strike: Source Price Example

Veteran Recruit (4 GB RAM) as fixed plan€34.49 / Month
Pay-per-use hourly rate≈ €0.0479 / Hour

(€0.0479 × 720 Hours = €34.49)

Live Billing

Credit is only deducted while the server is running. Stop it to save.

Example: 4 GB Package
2 hours online≈ €0.10
Server turned off€0.00
Total costOnly what you play!

The difference to traditional hosters

Compare our features with those of traditional hosters and see for yourself why RespawnHost.com is the better choice.

Feature
RespawnHost.com
Green FlashBlue GYellow TriangleBlue Flash
Pay only when server online
Server ready in under 90 seconds
Unlimited Slots
Unlimited NVMe SSD
Unlimited Cores
100 tick support via Tickrate Enabler
1-click map & plugin installer
Custom Control Panel
Full SFTP Access
Free Databases
Premium Hardware *2

Frequently Asked Questions about Counter-Strike: Source Servers

Counter-Strike: Source server hosting: the classic, freshly hosted

Counter-Strike: Source changed everything in 2004: the Source engine, the endless plugin scene, ZombieMod, GunGame, surf, bhop, KZ, mini-games. The community is alive – and Valve keeps maintaining the classic, most recently with the big 64-bit update in February 2025. With your own CS:S server from RespawnHost, you play classic 5v5, hostage rescue, or full 64-slot old-school chaos – as a fixed plan or pay-per-use, billed by the second.

Why rent a CS:S server at RespawnHost?

The Source engine is over 20 years old and depends almost entirely on single-core performance. We exclusively run modern AMD Ryzen CPUs in our German locations – with a 10 Gbit/s uplink. That means stable 66 tick and clean hit registration even on a full 64-slot ZombieMod server, and no choke during mass smokes on de_dust2. Want more? Unlock 100 tick with the Tickrate Enabler plugin – the CPU headroom is there.

Plugins, maps, mods? All installed in under a minute: Metamod:Source and SourceMod as the base, with GunGame, ZombieMod, SurfTimer, bhop plugins, or the legacy classic Mani Admin Plugin on top. Install maps with one click from the panel, or upload your own .bsp files via SFTP. Auto-restarts and automatic backups are standard.

Features for every lobby

  • Classic 5v5 up to 64 slots: bomb, hostage, GunGame, surf, JB, ZM – every mode
  • Stable 66 tick at full slot count – 100 tick optional via Tickrate Enabler
  • SourceMod + Metamod:Source: every popular CS:S plugin compatible
  • Map installs: 1-click installer from the panel or your own .bsp via SFTP
  • Full SFTP access: server.cfg, autoexec, plugins, custom maps directly
  • DDoS protection: PletX & OVH in Germany, Path in the USA

With Pay-Per-Use, you only pay when your server is actually running. Perfect for community servers that aren't full 24/7 – start it on weekends, stop it during the week.

Fairness through Pay-Per-Use

Why pay for a 24/7 CS:S server when you only play in the evening? At RespawnHost, you start the server before the session and stop it afterwards. Your credit is billed by the second – server off = €0.00. If your server runs around the clock instead, the fixed plan from €12/month is the cheaper choice – with 10 to 20% off for 90, 180, or 360-day terms.

Full transparency: you see exactly what your hourly cost is. No hidden fees, no auto-renewal. You stay in control.

Tip: Schedule an auto-restart before your sessions so the server boots fresh with your match config.

GunGame, ZombieMod, surf, or classic 5v5 – which CS:S server fits you?

CS:S is frugal with RAM – what matters is the CPU's single-core performance. So pick your package by mode and plugin load rather than raw player count.

Classic 5v5 & match servers: For bomb/defuse with 10 to 12 slots, the 4 GB package is plenty – what counts is clean 66 tick and a solid match config (mp_startmoney, mp_freezetime) in server.cfg. With SourceTV on port 27020 you record demos for reviews.

GunGame, ZombieMod & jailbreak: These run lots of plugins, custom maps, and 30 to 64 players at once – go for 8 to 12 GB RAM so custom content and the database fit alongside srcds. ZombieMod lobbies with 60+ slots are the toughest single-core stress test there is – exactly what our modern AMD Ryzen CPUs are here for.

Surf, bhop & KZ: Timer plugins like SurfTimer store times and ranks in a MySQL database – included for free with us. On movement servers, 100 tick via Tickrate Enabler is practically mandatory, along with raised sv_airaccelerate values in server.cfg.

CS:S dedicated server: ports, server.cfg & tick rate

Counter-Strike: Source runs as a Source Dedicated Server (srcds, Steam app 232330). The game port is 27015 (UDP game traffic, plus RCON over TCP on the same port), and SourceTV broadcasts on UDP 27020. Configuration lives in cstrike/cfg/server.cfg. Important: since the 2010 OrangeBox update, the tick rate is locked at 66 – the old -tickrate launch parameter only works again once the community plugin Tickrate Enabler is installed.

At RespawnHost you handle all of this in the web interface: config editor for server.cfg, custom launch parameters, real-time console with RCON, and full SFTP access to the entire cstrike folder.

  • Game port: 27015 (UDP game traffic + TCP RCON, changeable via -port) — SourceTV: UDP 27020 (+tv_port)
  • Launch parameters: -game cstrike +map de_dust2 +maxplayers 24 — the engine caps out at 64 slots
  • Tick rate: 66 (locked since OrangeBox 2010) — 100 tick only with Tickrate Enabler + -tickrate 100
  • server.cfg: hostname, rcon_password, sv_password, mp_timelimit, mp_friendlyfire — map rotation in mapcycle.txt
  • GSLT: Game Server Login Token for app ID 240 via +sv_setsteamaccount so your server shows up in the public list
  • Plugins: Metamod:Source 1.12 + SourceMod 1.12 into cstrike/addons — the base for GunGame, ZombieMod, SurfTimer & co.

Is a CS:S server still worth it in 2026?

Yes – and Valve apparently agrees: in February 2025, Counter-Strike: Source received a major update with 64-bit binaries, improved networking code, and UI scaling, ported over from the Half-Life 2 anniversary update. More than 20 years after release, the classic is still being maintained – and the community server scene with surf, ZombieMod, and GunGame is the main reason the game lives on.

The plugin ecosystem is active too: Metamod:Source 1.12 has been stable since March 2025, and SourceMod 1.12 is continuously maintained. Note: the new 64-bit server binary is not yet officially supported by SourceMod – plugin servers keep running reliably on the 32-bit binaries. Legacy frameworks like EventScripts have been unmaintained for years; build new projects on SourceMod.

Last updated: July 2026

More Top Games

Discover our most popular games and find the perfect server for your next adventure.