Holdfast: Nations At War Server HostingHoldfast: Nations At War Server Hosting

Holdfast: Nations At War Server Hosting

  • Online in < 90 seconds
  • 150-slot line-battle-ready
  • Pay-per-use, billed by the second
4.7/5 stars on Trustpilot

Online in 90 seconds

From click to running server — no waiting.

Simple & flexible

Easy setup, flexible terms, full control.

Safe & protected

DDoS protection, backups and modern hosting.

Billed by the second

Pay-per-use – only pay while your server runs.

Our most popular plans

Choose your plan

Save up to 20%with a longer term

Which plan fits your group?

Group size and how far you build set the memory, daily runtime sets the billing model.

30players

5200

4hours

a normal evening

At this runtime Pay-per-Use costs you less. From around 8.6 hours a day it flips.

All plans at 120 hours a month
  • 2 GB · Recruit

    up to 32 players

    Pay-per-Use

    3.16 €

    Fixed plan

    6.00 €

  • 4 GB · Corporal

    up to 60 players

    Pay-per-Use

    5.82 €

    Fixed plan

    12.00 €

  • 6 GB · Sergeant

    up to 90 players

    Pay-per-Use

    7.59 €

    Fixed plan

    17.09 €

  • 8 GB · Captain

    up to 120 players

    Pay-per-Use

    9.61 €

    Fixed plan

    22.79 €

  • 10 GB · Colonel

    up to 150 players

    Pay-per-Use

    11.39 €

    Fixed plan

    27.00 €

  • 16 GB · General

    up to 200 players

    Pay-per-Use

    21.28 €

    Fixed plan

    40.79 €

Player counts assume 6 vCores; very large worlds need more. Fixed plans up to 20 % cheaper on longer terms.

Slots
2GBRAM
6.00 €/ mo
Recommended for 32 players
  • Naval private server or drill map (20-30 slots)
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 20 more games included
Slots
4GBRAM
12.00 €/ mo
Recommended for 60 players
  • Vanilla army 50-80 slots or naval public
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 43 more games included
Slots
6GBRAM
17.09 €/ mo
Recommended for 90 players
  • Army 80-120 slots with moderate Workshop mods
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 51 more games included
Slots
8GBRAM
22.79 €/ mo
Recommended for 120 players
  • Full 120-150 slot army standard
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
10GBRAM
27.00 €/ mo
Recommended for 150 players
  • 150-slot line battle with 5-10 Workshop mods
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included
Slots
16GBRAM
40.79 €/ mo
Recommended for 200 players
  • Mod-heavy events, tournament setups, clusters
  • Premium server hardware
  • Premium DDoS protection
  • Game switching to 59 more games included

No slot limits – player counts are recommendations, tested on our hardware.

4.7/5 on Trustpilot · "CoC Modded" runs 50+ players stable on modern AMD Ryzen hardware

Fixed plans are 100% prepaid – paid once in advance from your balance. No subscription contract, no debt collection: without balance nothing renews.

What is a Holdfast server?

A Holdfast server is a dedicated server for Holdfast: Nations At War, Anvil Game Studios' 150-player Napoleonic-era battle game. It runs Anvil's official dedicated server (Steam app 1424230) independently of your PC and is configured via a plain-text config with fields like server_name, maximum_players, and mods_installed. Since the free American Revolution update on 11 June 2026, the base game covers three eras: Napoleonic, WWI (Frontlines), and the Revolutionary War. At RespawnHost you rent one pay-per-use from 0.0264 €/h (billed by the second) or as a fixed plan from 6.00 €/month — online in under 90 seconds.

150 players per server 3 eras: Napoleonic, WWI, American Revolution Steam Workshop mods & RCON Pay-per-use from 0.0264 €/h

Everything you need

These features come with every Holdfast plan.

Instant setup

Your Holdfast server is up in under 90 seconds.

Up to 150 players

Officially supported slot count for line battles and sieges.

Steam Workshop mods

Enter Workshop IDs, restart server — mods are live.

Per-second billing

Pay per second of server uptime. Server off = nothing billed.

DDoS protection

Line battle events attract attacks. Premium Gaming DDoS Protection protection included.

Gaming support

Our support knows Holdfast — we play it ourselves.

Gaming Infrastructure

Premium hardware for your Holdfast: Nations At War server

Kostenrechner

Calculate your real costs for Holdfast: Nations At War

Play time per day3h
1h24h

Your typical day

0:0024:00
Fixed plan

6.00 €

runs around the clock

RespawnHost

~2.37 €

3h/day billed

Your savings

versus the fixed plan, at 90 h/month

60 %

~3.63 €

The fixed plan only pays off from around 7.6 hours a day. Below that, Pay-per-Use is cheaper.

Based on the 2 GB package. Actual costs may vary depending on usage.

Hardware & Infrastruktur

Optimized for Holdfast: Nations At War

Processor

AMD Ryzen

RAM

DDR5

Storage

NVMe SSD

DDoS protection

Premium Gaming DDoS Protection

Uplink

10 Gbit/s

Uptime

100.00 %

All systems operational

Live status on Instatus

Transparent pricing

You only pay for what you actually use. Full transparency, no setup fees.

You only pay when the server is online

No cost between line battle events.

Per-second billing

Credit is deducted live while the server runs.

No hidden fees

No setup fees, no minimum term, no contract lock-in.

Holdfast price example

Captain (8 GB RAM) as a fixed plan18.98 € / Month
Pay-per-use hourly rate≈ 0.0264 € / Hour

(0.0264 € × 720 Hours = 18.98 €)

Live billing

Credit is only deducted while the server runs. Stop it after the event to save.

Example: 2 GB Package
2 hours online≈ 0.05 €
Server turned off0.00 €
Total costOnly what you play!

The difference vs. classic Holdfast hosts

Compare our Holdfast server features.

Feature
RespawnHost.com
Provider AProvider BProvider CProvider D
Pay only when server is online
Server ready in under 90 seconds
150-slot line battle ready
Unlimited NVMe SSD
One-click Steam Workshop
Custom control panel
Full SFTP access
AMD Ryzen Performance
Premium Gaming DDoS protection
*1 Sample of four major providers, surveyed in July 2026 based on their public pricing and feature pages. The providers are not named because plans can change at any time — what counts is the state as of the survey date.

Frequently asked questions about Holdfast: Nations At War servers

Holdfast: Nations At War Server Hosting — Discipline, Black Powder, and 150 Men per Line

Holdfast: Nations At War is the biggest Napoleonic-era multiplayer battle game on Steam: up to 150 players per server in line battles, naval combat, and sieges. Developed by Malta-based Anvil Game Studios, at version 1.0 since 5 March 2020, and on PS5 and Xbox Series with full crossplay since 9 July 2025. In 2026 the game is more alive than ever: March brought the free naval expansion Age of Sail as its own Steam app, and on 11 June 2026 the free American Revolution expansion landed directly in the base game — running on every dedicated server with zero extra setup.

Why rent a Holdfast server at RespawnHost?

Holdfast simulates the battle on a single main thread. What counts is CPU single-core performance — and modern AMD Ryzen hardware with over 5 GHz boost is among the fastest consumer silicon currently available. That's exactly what our servers run on. For a 150-slot event with two firing lines, that's the difference between clean tick rate and lag.

Mods work out of the box via the official Steam Workshop. Our server software is Anvil's official dedicated server (Steam AppID 1424230) — no custom forks. Enter Workshop IDs in `mods_installed`, restart the server, done. Premium Gaming DDoS protection guards every event from targeted attacks — and line battles are a popular target.

Features for regiments, leagues, and captains

  • Steam Workshop mods in panel: enter IDs, restart server
  • Built-in RCON: `rc` commands in-game with tab autocompletion
  • Cross-play support: PS5 / Xbox Series players join unmodded servers
  • Server config per official Anvil wiki, no custom schema
  • Line battle tooling: setteamcount, setmaxplayers, changemap live
  • SFTP access: upload custom maps and mods outside Workshop
  • DDoS protection: line battle events attract attacks — protection included
  • Frankfurt location: low latency for DACH and Western EU regiments

With pay-per-use you only pay for event hours: a weekly 4-hour event on the Captain plan (8 GB) costs about 1.39 €/month — the same plan as a 24/7 fixed package is 22.79 €/month.

Pay-per-use — particularly sensible for Holdfast

Holdfast is played 90% during event evenings: line battles on the weekend, naval sessions once per week per regiment, league matches once per month. At flat-rate hosts you pay the full price every month — and the server sits empty most of the time.

With us, billing is by the second. If your regiment runs Fri+Sat+Sun line battles, 5 hours each, that's about 60 hours per month — roughly 4.81 € on the Captain plan (8 GB, 0.0801 €/h). If your server runs 24/7 instead, the fixed plan is cheaper: 22.79 €/month, up to 20 % less on a 360-day term.

Tip: enable the auto-stop feature in the panel. The server shuts itself down after X minutes without players — you don't have to remember.

Holdfast dedicated server: ports, config, and Workshop mods

The official Holdfast dedicated server (Steam app 1424230, Windows and Linux) needs three UDP ports per instance and is driven by a plain-text config — global settings on top, map rotation below. All values per Anvil's official docs (wiki.holdfastgame.com):

At RespawnHost, ports and base config come preconfigured — edit the config right in the panel or via SFTP. Step-by-step guide including mod examples and RCON commands: Holdfast setup guide in our wiki.

  • Ports: UDP 20100 (game port, server_port), UDP 8700 (steam_communications_port), UDP 27000 (steam_query_port)
  • Core fields: server_name, server_admin_password (doubles as RCON password), server_password, maximum_players
  • Map rotation: map_name, game_mode, and round_time_minutes per entry
  • Workshop mods: mods_installed , — IDs comma-separated, no spaces; mods_installed_server_only for server-only mods
  • In-game RCON: rc kick, rc ban, rc changemap, rc setmaxplayers — with tab autocompletion
  • Frontlines (WWI) and American Revolution: free parts of the base game, run on the same server with no extra installation

Holdfast in 2026: console crossplay, Age of Sail, and the American Revolution

Since the console release on 9 July 2025, PS5 and Xbox Series players fight on the same servers as PC via crossplay — unmodded public servers fill up noticeably faster. Player numbers have been climbing ever since, and Anvil keeps shipping free content at a high pace in 2026.

On 5 March 2026, Holdfast: Age of Sail launched as a standalone free Steam app (AppID 4434720): pure naval warfare with around 100 players per server, 7 ship classes from the Rocketboat to the 50-Gun Frigate, and the British, Spanish, French, and Privateer navies.

The American Revolution expansion from 11 June 2026, by contrast, is a free update inside the base game — timed for the 250th anniversary of American independence. Four historical battlefields (Bunker Hill, Boston Harbor, the Delaware, Saratoga), over 15 new classes, and Patriots vs. Loyalists in 150-player battles. Key for server owners: it runs on the existing dedicated server infrastructure — no extra setup, no separate server app.

Last updated: July 2026

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Holdfast: Nations At War guides

From our wiki — setup, configuration and troubleshooting, step by step.

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