Rent Pumpkin Minecraft Server

From €0.63/month
Official Partner
3 Second Setup
Plugin Hub
4,4/5 stars on Trustpilot
Early Access

Pumpkin is in active development. Some features are still being implemented. Check GitHub for current status.

Feature Status
0.5GB
€0.0009/ hour

Max. €0.63 / month

For small servers, 2-5 players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
1GB
€0.0017/ hour

Max. €1.24 / month

For medium servers, 5-15 players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
2GB
€0.0033/ hour

Max. €2.40 / month

For large servers, 15-30 players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
4GB
€0.0065/ hour

Max. €4.70 / month

For very large servers, 30+ players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
8GB
€0.0127/ hour

Max. €9.12 / month

For extra large servers, 50+ players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
16GB
€0.0240/ hour

Max. €17.28 / month

For massive servers, 100+ players
Ryzen 9 5950X
NVMe SSD
DDoS Protection
What is Pumpkin?

Minecraft Server, Rewritten in Rust

Pumpkin is an open-source Minecraft server implementation built from scratch in Rust. No Java runtime required. It starts in milliseconds, uses a fraction of the RAM, and supports both Java and Bedrock players on the same server.

15ms startup
~100MB RAM
Cross-platform
Open Source
pumpkin-server
$./pumpkin
[INFO]Loading server...
[INFO]Server started in 15ms
[INFO]Memory usage: 98MB
[INFO]Listening on 0.0.0.0:25565
$_
Rust-powered
Java + Bedrock
15ms

Instant Startup

Server online in ~15 milliseconds. No waiting for Java warmup or classloading.

100MB

Minimal Memory

Only ~100MB RAM at idle. More headroom for plugins and players.

Cross-Edition Play

Java Edition and Bedrock Edition players join the same server.

No Dependencies

Single executable. No Java installation or setup required.

Performance Benchmarks

Pumpkin vs. Java Servers

Rust-based architecture delivers measurably better resource efficiency than traditional Java implementations.

Startup TimeTime
Pumpkin~15ms
Paper/Spigot~10s
667x more efficient
Idle RAMMemory
Pumpkin~100MB
Paper/Spigot~1.4GB
14x more efficient
Idle CPUCPU
Pumpkin0.1%
Paper/Spigot1-3%
20x more efficient

Benchmarks from pumpkinmc.org. Actual values may vary based on hardware, configuration, and player count.

Official Pumpkin Partner

Partner

Direct line to the Pumpkin team. We receive updates early and configure servers for optimal Rust-based performance.

Plugin Hub

Pumpkin Plugin Hub

When plugins for Pumpkin become available, we'll integrate them into our Plugin Hub. Since Pumpkin is still in active development, the plugin ecosystem is growing alongside the platform.

Plugin Hub is being prepared

One-click installation
Automatic updates
Compatibility verified
Auto-configuration
Developer API

REST API Access

Automate server management, deploy multiple instances, and integrate with your existing tools.

Multi-Instance Deploy

Deploy multiple Pumpkin servers with a single API call using instance_count. Perfect for load testing or network setups.

Remote Console

Execute commands via API. Automate restarts, announcements, or maintenance tasks.

Live Metrics

Query CPU, RAM, and player count in real-time. Connect to your monitoring stack.

File Management

Upload, download, and modify server files without SFTP. Full programmatic control.

respawnhost.com/api/v1
Docs
GET
/v1/servers

List all your servers with status

POST
/v1/servers/rent

Create server(s) - use instance_count for bulk deploy

POST
/v1/servers/1337/powerstate

Start, stop, or restart server

POST
/v1/servers/1337/send-command

Execute console command

GET
/v1/servers/1337/resource-utilization

Get current CPU, RAM, disk usage

multi-instance-deploy.js
@respawnhost/sdk
import { RespawnHost } from '@respawnhost/sdk';

// Initialize client with your API key
const client = new RespawnHost('YOUR_API_KEY');

// Deploy multiple Pumpkin servers at once
const servers = await client.servers.rent({
  game_short: 'pumpkin-minecraft',
  plan_id: 1,
  region: 'eu',
  instance_count: 5
});

// Returns array of server objects
console.log(servers);

Why Pumpkin at RespawnHost?

Benefit from our official partnership and exclusive features

Official Partner

Direct connection to the Pumpkin team. Fast updates and optimized configurations.

Plugin Hub

Install plugins with one click. No manual uploads needed.

3 Second Setup

Your server is online and ready to play in under 3 seconds.

AMD Ryzen™ Hardware

Latest AMD Ryzen™ processors for maximum server performance.

DDoS Protection

Gaming-grade protection against attacks. Your server stays online.

Developer API

REST API for automation, multi-instance deployment and monitoring.

Trust & Technology

The best hardware for your server

Deutschland
Datacenter Deutschland
Ryzen Powered
AMD Ryzen™ 9 5950X
DDoS Protected
NeoProtect
NVMe SSD
High-speed storage

Cost Calculator

Calculate your real costs for Pumpkin Minecraft

Play time per day3h
1h24h
Your typical day
0:0024:00
Other hosts
~€0.63
24h/day charged
RespawnHost
~€0.08
3h/day charged
Your savings
at 90h/month playtime
88%
~€0.55

Based on the 0.5 GB package. Actual costs may vary depending on usage.

Hardware & Infrastructure

Optimized for Pumpkin Minecraft

Processor
AMD Ryzen™ 9 5950X
Memory
DDR4 RAM
Storage
NVMe SSD
DDoS Protection
NeoProtect
Network
1 Gbit/s Uplink
Availability
Top Uptime

Specs for location: Deutschland

4,4/ 5
Our customers rate us as Excellent on Trustpilot

Rent Pumpkin Minecraft Server - Rust-Based Performance

Pumpkin is a Minecraft server software written in Rust that sets new standards for performance. With startup times of about 15 milliseconds and RAM usage of only ~100MB at idle, Pumpkin requires a fraction of the resources of traditional Java servers. As an official partner, we offer pre-configured servers with optimal settings.

The Minecraft server landscape has been dominated by Java for over a decade. Vanilla, CraftBukkit, Spigot, Paper - all based on the same technical foundation. Pumpkin breaks with this tradition and shows what's possible when you rethink a Minecraft server from the ground up.

The project started as an experiment: Can you write a fully compatible Minecraft server in Rust? The answer is a clear yes. Pumpkin implements the Minecraft protocol natively and communicates directly with clients - without the Java detour.

Why Pumpkin instead of Paper or Spigot?

Pumpkin was built from the ground up in Rust - a programming language known for its speed and memory safety. The result: servers start in milliseconds instead of seconds, use less RAM, and barely load the CPU at idle. For players, this means lower latency and more stable tick rates.

Unlike Java-based solutions like Paper, Spigot, or Vanilla, Pumpkin doesn't require a Java installation. The server runs as a single, self-contained application. This simplifies deployment and eliminates potential issues from incompatible Java versions.

Paper and Spigot have accumulated optimizations over the years to compensate for Java's weaknesses. Asynchronous chunk generation, optimized entity ticking, reduced garbage collection - all workarounds for fundamental limitations. Pumpkin doesn't have these problems to begin with.

Another advantage: The codebase is modern and clean. While Paper builds on decade-old code extended through countless patches, Pumpkin was developed from the start with modern software engineering practices. This makes the code more maintainable and enables faster feature development.

For server administrators, this means fewer headaches. No JVM tuning parameters, no OutOfMemoryErrors in the middle of the night, no mysterious lag spikes from garbage collection. The server behaves predictably and consistently.

The History of Pumpkin

Pumpkin began as an ambitious open-source project with the goal of developing a Minecraft server written entirely in Rust. The developers were frustrated by the limitations of existing Java servers and wanted to prove it could be done better.

The first versions were proofs of concept: basic connections, simple worlds, minimal features. With each version, functionality grew. Today, Pumpkin supports essential gameplay mechanics and is production-ready for many use cases.

The community grew alongside the software. Developers from around the world contribute code, report bugs, write documentation. What started as a one-person project is now a true community project with an active Discord server and regular releases.

Performance Comparison: Pumpkin vs. Java Servers

The differences in benchmarks are significant:

  • Startup time: ~15ms (Pumpkin) vs. ~10s (Paper/Spigot) vs. ~15s (Vanilla)
  • Idle RAM: ~100MB (Pumpkin) vs. ~1.4GB (Paper) vs. ~1.8GB (Vanilla)
  • Idle CPU: 0.1% (Pumpkin) vs. 1-3% (Paper) vs. 5-10% (Vanilla)
  • No Java required - fewer dependencies
  • No GC pauses - constant performance
  • Faster chunk generation through native optimizations

These values come from direct comparison tests and may vary depending on hardware and configuration. The trend is clear: Pumpkin uses resources much more efficiently.

The startup time difference is particularly impressive. A Java server must first initialize the JVM, load classes, configure the garbage collector, and then start the actual server logic. Pumpkin skips all that - the compiled code is immediately executable.

RAM usage shows the fundamental architectural difference. Java generously allocates memory and relies on the garbage collector for freeing it. Rust manages memory deterministically at compile time. The result: Pumpkin only uses the memory it actually needs.

CPU efficiency benefits from eliminating the garbage collector. Java servers show periodic CPU spikes when the GC runs. With Pumpkin, CPU load is even and predictable. For players, this means: fewer micro-lags, smoother gameplay.

Cross-Edition: Java and Bedrock on One Server

Pumpkin supports both Java Edition and Bedrock Edition clients. Players on PC, console, and mobile devices can join the same server. This makes it easier to bring communities together without running separate servers.

Cross-Edition support is natively implemented, not as a plugin or proxy. This means better performance and less configuration effort than solutions like Geyser, which are added as an additional layer on existing servers.

For player groups with mixed platforms, this is a huge advantage. The friend with a Nintendo Switch can build with the PC player on the same server. No workarounds, no performance compromises.

Typical use cases for Cross-Edition servers are family servers (parents on PC, kids on tablet), international communities (different platforms by region), and public servers aiming for maximum reach.

Technical Details for Administrators

  • RCON support for remote administration
  • Proxy configuration for networks (Velocity, BungeeCord)
  • Resource pack deployment with automatic hashing
  • LAN broadcast for local networks
  • Docker support (experimental)
  • Configurable logging with different levels
  • Whitelist and operator management
  • Server properties with familiar options

The documentation at docs.pumpkinmc.org contains guides for all configuration options. Our support helps with setup questions.

Configuration uses TOML files, which are more readable than classic .properties files from Java servers. Comments explain each option directly in the file. Hot-reloading allows changes without server restart for many settings.

For network setups, Pumpkin supports common proxy protocols. You can easily run a Pumpkin server behind Velocity or BungeeCord. Configuration is straightforward and well-documented.

The logging system is flexibly configurable. You can set different log levels for different components, write logs to files, or forward them to external systems. Essential for debugging and monitoring.

Networking and Connectivity

Pumpkin implements the Minecraft protocol efficiently and standards-compliant. The networking layer is built asynchronously, enabling many simultaneous connections without performance loss.

For public servers, the low latency is an advantage. Direct communication without Java overhead means faster packet processing. Players with poor connections benefit especially.

Bandwidth usage is optimized. Pumpkin only sends necessary updates to clients and compresses data where sensible. This saves traffic and improves the experience for players with limited bandwidth.

Plugin Development for Pumpkin

Pumpkin offers its own API for plugin developers. The API enables event handling, inventory management, and custom commands. A plugin template framework makes getting started easier.

Existing Bukkit or Paper plugins are not directly compatible because Pumpkin uses a different architecture. However, the growing Pumpkin community is steadily developing new plugins specifically for this platform.

The plugin API is written in Rust and offers type safety and performance guarantees not possible in Java. Developers can be sure their plugins won't destabilize the server through memory leaks or null pointer exceptions.

For plugin developers coming from Bukkit, there are migration guides. The concepts are similar (Events, Commands, Permissions), but implementation leverages Rust's strengths. The transition requires learning, but the result is more stable, performant plugins.

The plugin ecosystem is growing steadily. Basic plugins for permissions, economy, and teleportation already exist. More complex plugins follow as more developers switch to Pumpkin. We expect the most important functions to be covered within the next year.

Open Source and Community

Pumpkin is an open-source project on GitHub (Pumpkin-MC/Pumpkin). Development is transparent, contributions are welcome. Documentation is available in multiple languages, including German and English.

The license (MIT) allows commercial use, modification, and distribution. Server operators can customize the code, add their own features, and use the result for their community. No restrictions, no hidden conditions.

The Discord server is the community's central meeting place. Here developers discuss new features, help each other with problems, and coordinate development. New members are welcome - whether as users, testers, or contributors.

Features for Pumpkin Servers at RespawnHost

  • Official Pumpkin partner with direct support
  • Plugin Hub with one-click installation
  • Developer API for multi-instance deployment
  • AMD Ryzen™ processors for maximum performance
  • NVMe SSDs for fast world saving
  • DDoS protection included
  • Pay-Per-Use: Only pay when online
  • Automatic backups on request
  • SFTP access for file management
  • Web-based control panel

Our control panel gives you full control over your Pumpkin server. Manage plugins, monitor performance and use our Developer API for automation.

As an official partner, we have a direct line to the Pumpkin development team. For bugs or feature requests, we can provide quick feedback. We test updates on our systems before release.

The Plugin Hub significantly simplifies installation. Instead of manually uploading files, you select plugins from a curated list. We check compatibility and keep everything updated.

The Developer API enables enterprise-level automation. Create servers programmatically, monitor performance, scale as needed. Ideal for networks, events, or CI/CD pipelines.

Pay-Per-Use: Rent Pumpkin Server without fixed costs

At RespawnHost you only pay when your server is running. Server off? Then it costs €0.

No monthly fixed costs, no subscriptions. Top up balance and use it as needed. Since Pumpkin uses fewer resources than Java servers, you save twice.

The Pay-Per-Use model is especially sensible for servers that don't need to run 24/7. Only play on weekends? Then you only pay for weekends. During the week the server is off and costs nothing.

Billing is by the second. You pay exactly for the time your server was online. No rounding up to hours or days. That's fair and transparent.

A calculation example: With a traditional host, you might pay €10 per month - whether you play or not. At RespawnHost with Pay-Per-Use: If you play 40 hours a month (about 10 hours per week), you only pay for those 40 hours. Depending on the package, that can be significantly cheaper.

Our Assessment: What Pumpkin Means for Minecraft

As a hosting provider, we've watched Java-based Minecraft servers hit their limits for years. The JVM is powerful but also resource-hungry. Pumpkin shows there's another way. The developers have proven that a Minecraft server doesn't necessarily have to consume gigabytes of RAM.

We tested Pumpkin extensively before entering the partnership. The results convinced us: In our tests, a Pumpkin server with 20 active players ran stable at under 200MB RAM. A comparable Paper server required ten times that. This isn't marketing - these are our own measurements.

Of course, Pumpkin is still young. The plugin selection is smaller than Paper's, and not all Vanilla features are implemented yet. For many use cases, that's not a problem. Anyone looking for a lean, fast server for their team or community will find Pumpkin a serious alternative.

We believe in Pumpkin's future. The technical foundation is solid, the community engaged, development active. In a year, Pumpkin will have features that are missing today. Those who start now are in from the beginning.

For us as a host, Pumpkin is also economically interesting. Lower resource consumption means we can run more servers on the same hardware. We pass these savings on to our customers. Win-win for everyone.

The Future of Minecraft Servers

Pumpkin is part of a larger movement: The gaming community is questioning established solutions. Why accept 10 seconds of startup time when 15 milliseconds is possible? Why 1.5GB RAM for an idle server?

Rust as a language for game servers is gaining importance. The combination of performance and memory safety makes it ideal for this task. Pumpkin is a pioneer here - other projects will follow.

For players and server admins, this means: More choice, better performance, lower costs. Competition drives business - including server software.

We expect more Rust-based game servers to emerge in the coming years. Not just for Minecraft, but for many games. The advantages are too compelling to ignore.

For the Minecraft community specifically, Pumpkin means more options. Those who need maximum plugin compatibility stay with Paper. Those who prioritize performance and efficiency switch to Pumpkin. Both options have their place.

Roadmap and Upcoming Features

Pumpkin developers are continuously working on new features. On the roadmap: full Vanilla parity, expanded plugin system, better Redstone support, and performance optimizations.

The community can submit and vote on feature requests via GitHub Issues. Developers prioritize based on demand and feasibility. Transparency is a core value of the project.

We at RespawnHost follow development closely and inform our customers about important updates. New features are made available on our servers promptly.

From the Community, for the Community

Pumpkin didn't emerge from a company but as an open-source project. The developers are Minecraft players and server admins themselves. They know what problems need solving.

The project is funded through donations and sponsorship. There's no premium version, no artificial restrictions. Anyone can view, improve, and create their own builds from the source code.

We support this philosophy. That's why we offer Pumpkin servers at fair conditions - no hidden fees, no lock-in. If you want to switch to another host, you can do so at any time.

The Pumpkin community is distributed worldwide. Developers from Europe, America, and Asia contribute. The international character enriches the project - different perspectives lead to better solutions.

Those who want to contribute can find Good-First-Issues on GitHub for beginners. The community is helpful and supports new contributors. Rust knowledge is helpful but not required - documentation, translations, and testing are also valuable contributions.

Technical Deep Dive: Why Rust is Faster

Java uses a garbage collector that periodically frees memory. This works but causes brief delays - the infamous 'GC pauses'. On a game server, these pauses can lead to lag.

Rust works differently: Memory is managed at compile time. There's no garbage collector, no runtime overhead. The code is compiled directly to machine code. The result is predictable, constant performance.

For a Minecraft server, this means: More stable tick rates, less lag with many players, faster chunk generation. The technical foundation is simply more solid.

Rust's ownership system prevents entire categories of bugs. Data races, use-after-free, buffer overflows - in Rust, these are excluded at compile time. This makes the server not only faster but also more secure and stable.

Rust's zero-cost abstractions enable high-level code without performance penalties. Developers can write expressive, maintainable code that still runs as fast as hand-optimized C.

Async/Await in Rust is particularly efficient. Pumpkin's networking layer uses tokio, one of the most performant async runtimes available. Thousands of simultaneous connections are no problem.

Memory Management in Detail

A Java server reserves a large heap at startup (typically 1-4GB) and lets the garbage collector manage it. This is flexible but wasteful. The server occupies memory it might never use.

Pumpkin allocates memory on demand and frees it immediately when no longer needed. Memory consumption reflects actual usage. With 10 players online, the server needs less than with 50.

For server administrators, this means: smaller packages suffice. Where a Paper server needs 4GB, 1GB or less often suffices for Pumpkin. The cost savings are significant.

Security and Stability

Rust's memory safety isn't just a performance advantage but also a security feature. Many security vulnerabilities in software arise from incorrect memory management - buffer overflows, use-after-free, etc. In Rust, these bugs are excluded at compile time.

This means: Pumpkin is fundamentally more secure than Java-based servers. Logic errors can still occur, of course, but an entire category of exploits is excluded.

Stability also benefits. No NullPointerException, no OutOfMemoryError from memory leaks. When Pumpkin compiles, a large portion of potential errors is already eliminated.

Practical Tips: When is Pumpkin Worth It?

  • Vanilla-like servers without complex plugin setups benefit the most
  • Developer teams that need automated server instances
  • Players who want to unite Java and Bedrock clients on one server
  • Servers with limited budgets where every MB of RAM counts
  • Test environments that need to be spun up and down quickly
  • Event servers that only need to be online briefly
  • Networks wanting to run many backend servers efficiently

Pumpkin isn't the best choice for every use case. Those running complex plugin systems with dozens of Bukkit plugins are currently still better off with Paper. But for many typical scenarios, Pumpkin offers real advantages.

For small to medium communities, Pumpkin is ideal. If you run a server for 10-30 friends and don't need complex plugins, you save resources and money.

Minigame servers with quick rounds benefit from fast startup time. The server can be restarted between rounds without players waiting long.

For developers testing Minecraft bots or tools, Pumpkin is perfect. Start quickly, run test, stop server. No waiting, no resource waste.

Migrating from Paper to Pumpkin

Switching from a Java server to Pumpkin is easier than you might think. World files are compatible - you can directly transfer your existing world.

Plugins must be replaced since Bukkit plugins aren't compatible. Check before migrating whether Pumpkin alternatives exist for your important plugins.

Player data like inventories and achievements can usually be transferred. The exact procedure depends on your setup - our support helps with questions.

We recommend setting up a test server first. Copy your world, configure the server, invite players for testing. When everything works, you can migrate the main server.

Use Cases for Pumpkin Servers

Family servers: Parents play on PC, kids on tablet or console. Pumpkin's Cross-Edition support makes it possible. Low resource consumption keeps costs down.

School and education projects: Quick setup for classroom projects. Servers can be turned off between lessons and back on. Pay-Per-Use fits perfectly with irregular usage.

Developer testing: CI/CD pipelines can start Pumpkin servers in seconds. Automated tests run, server stops. Efficient and cost-effective.

Community events: For time-limited events, Pumpkin is ideal. Spin up server quickly, run event, stop server. No ongoing costs between events.

Content creators: Streamers and YouTubers who need servers for recordings only pay for recording time. No server runs unused in the background.

Conclusion: Pumpkin as an Alternative to Java Servers

Pumpkin isn't a gimmick but a serious alternative to established Minecraft servers. The performance advantages are measurable and relevant. Cross-Edition support solves a real problem for many communities.

Yes, the plugin ecosystem is still growing. Yes, not all Vanilla features are implemented. But for many use cases, Pumpkin is already the better choice today.

We at RespawnHost believe in this project and support it as an official partner. Our Pay-Per-Use billing fits perfectly with Pumpkin's efficiency. Try it out - you only pay for what you use.

Pumpkin Minecraft FAQ

Pumpkin is a Minecraft server software written in Rust. It offers significantly better performance than Java-based solutions like Paper, Spigot, or Vanilla. The server starts in milliseconds and requires only a fraction of the RAM.

Paper and Spigot are based on Java and require a Java installation. Pumpkin is written in Rust and runs as a standalone application. Benchmarks show ~15ms startup time for Pumpkin vs. ~10 seconds for Paper. Idle RAM usage is ~100MB vs. ~1.4GB.

Yes, Pumpkin servers are fully compatible with the official Minecraft Java Edition client. Additionally, Pumpkin also supports Bedrock Edition clients - Java and Bedrock players can join the same server.

No, Bukkit and Paper plugins are not directly compatible. Pumpkin uses its own plugin API with a different architecture. However, there are already native Pumpkin plugins, and the community is growing steadily.

As an official partner, we have direct contact with the Pumpkin development team. We receive updates earlier, can provide quick answers to technical questions, and configure servers for optimal performance.

No. Pumpkin is a standalone application that doesn't require Java. This simplifies setup and eliminates issues from incompatible Java versions.

Pumpkin is in active development. Currently supported are the latest Minecraft versions. Current information can be found at pumpkinmc.org.

Yes, Pumpkin supports proxy configuration. You can run the server behind Velocity, BungeeCord, or other proxies.

Yes, Pumpkin supports RCON (Remote Console) for remote management. You can execute commands remotely without directly accessing the server.

The Plugin Hub allows one-click plugin installation directly from our control panel. We verify all plugins for compatibility and keep them automatically updated.

Yes, with our Developer API you can programmatically create and manage multiple servers. The API supports batch operations for events, networks, or test environments.

We charge based on actual usage. Your balance is only consumed when your server is running. Server off means €0 cost. No monthly fixed costs, no hidden fees.

All servers run on latest AMD Ryzen™ processors with NVMe SSDs. Locations in Germany and Salt Lake City (USA). Hardware is optimized for game servers.

Yes, all servers are secured by professional 24/7 DDoS protection. Attacks are automatically detected and filtered before they reach your server.

The official documentation is available at docs.pumpkinmc.org. It contains guides for configuration, plugin development, and administration in multiple languages.

Pumpkin is still in development and released as pre-release. For testing purposes and smaller servers, it's already usable. For large production servers, we recommend following the development.

Pumpkin servers start in about 15 milliseconds - that's approximately 600x faster than a typical Paper server. At RespawnHost, your server is therefore fully ready in under 3 seconds.

Rust compiles directly to machine code and has no garbage collector. Java must first start the JVM and manages memory at runtime. This makes Rust programs fundamentally faster and more resource-efficient.

Yes, you can transfer your world files. However, plugins must be replaced with Pumpkin-native alternatives. We're happy to help with the migration.

Pumpkin has its own plugin system. Classic Forge or Fabric mods are not compatible as they require Java. For server-side customizations, you use Pumpkin plugins.

At idle, Pumpkin only requires about 100MB RAM. With active players, usage increases moderately but stays well below Java servers. For 10-20 players, 512MB-1GB is often sufficient.

No, we have no artificial slot limits. The maximum player count depends on the booked RAM amount. Pumpkin's efficiency allows more players per GB of RAM than Java servers.

Yes, you can create manual backups at any time via the control panel. Backups are stored securely and can be restored when needed.

Due to the efficient Rust implementation and our premium hardware, latency times are very low. Players report a noticeably smoother gaming experience than on Java servers.

Through our Pay-Per-Use model, you can test Pumpkin without risk. Start a server, try it out, and turn it off - you only pay for the time used.

Your server is automatically stopped. After 14 days without balance, the server will be deleted. If you have balance but the server remains inactive for 14 days, it will be automatically converted to a backup. For backups, you pay 10 cents per GB of storage.

Yes, our support team is familiar with Pumpkin. As an official partner, we have direct contact with the developers and can help quickly with problems.

The server port is automatically assigned and cannot be manually changed. If you need additional ports, you can request them via a support ticket.

Updates can be installed with one click via our control panel. As an official partner, we receive new versions early and test them before release.

Due to fast startup time and low resource consumption, Pumpkin is ideal for temporary event servers. Start the server seconds before the event and turn it off afterwards.